Index
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G
- getHp() - Method in interface me.simulation.game.DefaultRequired
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Returns the current hit points (HP) of the entity.
- getHp() - Method in class me.simulation.players.Champion
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Retrieves the current hit points of the Champion.
- getLevel() - Method in interface me.simulation.game.DefaultRequired
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Returns the level of the entity.
- getLevel() - Method in class me.simulation.players.Champion
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Retrieves the level of the Champion.
- getLuck() - Method in interface me.simulation.game.DefaultRequired
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Returns the luck value of the entity.
- getLuck() - Method in class me.simulation.players.Champion
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Retrieves the luck factor of the Champion.
- getLvl() - Method in interface me.simulation.game.DefaultRequired
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Returns the level of the entity.
- getMap() - Method in class me.simulation.game.Map
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Get the map of champions.
- getMaxHp() - Method in interface me.simulation.game.DefaultRequired
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Returns the maximum hit points (HP) of the entity.
- getMaxHp() - Method in class me.simulation.players.Champion
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Retrieves the maximum hit points of the Champion.
- getMove() - Method in interface me.simulation.game.DefaultRequired
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Returns the movement state of the entity.
- getMove() - Method in class me.simulation.players.Champion
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Retrieves the move status of the Champion.
- getRange() - Method in interface me.simulation.game.DefaultRequired
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Returns the attack range of the entity.
- getRange() - Method in class me.simulation.players.Champion
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Retrieves the attack range of the Champion.
- getRegeneration() - Method in interface me.simulation.game.DefaultRequired
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Returns the availability of regeneration for the entity.
- getRegeneration() - Method in class me.simulation.players.Champion
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Returns the status of the champion's regeneration.
- getShield() - Method in interface me.simulation.game.DefaultRequired
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Returns the availability of a shield for the entity.
- getShield() - Method in class me.simulation.players.Champion
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Returns the status of the champion's shield.
- getStrength() - Method in interface me.simulation.game.DefaultRequired
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Returns the strength of the entity.
- getStrength() - Method in class me.simulation.players.Champion
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Retrieves the strength of the Champion.
- getSword() - Method in interface me.simulation.game.DefaultRequired
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Returns the availability of a sword for the entity.
- getSword() - Method in class me.simulation.players.Champion
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Retrieves the availability of a sword for the Champion.
- getType() - Method in interface me.simulation.game.DefaultRequired
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Returns the type of the entity.
- getType() - Method in class me.simulation.players.Champion
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Retrieves the type of the Champion.
- getX_index() - Method in interface me.simulation.game.DefaultRequired
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Returns the x-coordinate index of the entity.
- getX_index() - Method in class me.simulation.players.Champion
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Retrieves the x index position of the Champion.
- getY_index() - Method in interface me.simulation.game.DefaultRequired
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Returns the y-coordinate index of the entity.
- getY_index() - Method in class me.simulation.players.Champion
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Retrieves the y index position of the Champion.
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