Index

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G

getHp() - Method in interface me.simulation.game.DefaultRequired
Returns the current hit points (HP) of the entity.
getHp() - Method in class me.simulation.players.Champion
Retrieves the current hit points of the Champion.
getLevel() - Method in interface me.simulation.game.DefaultRequired
Returns the level of the entity.
getLevel() - Method in class me.simulation.players.Champion
Retrieves the level of the Champion.
getLuck() - Method in interface me.simulation.game.DefaultRequired
Returns the luck value of the entity.
getLuck() - Method in class me.simulation.players.Champion
Retrieves the luck factor of the Champion.
getLvl() - Method in interface me.simulation.game.DefaultRequired
Returns the level of the entity.
getMap() - Method in class me.simulation.game.Map
Get the map of champions.
getMaxHp() - Method in interface me.simulation.game.DefaultRequired
Returns the maximum hit points (HP) of the entity.
getMaxHp() - Method in class me.simulation.players.Champion
Retrieves the maximum hit points of the Champion.
getMove() - Method in interface me.simulation.game.DefaultRequired
Returns the movement state of the entity.
getMove() - Method in class me.simulation.players.Champion
Retrieves the move status of the Champion.
getRange() - Method in interface me.simulation.game.DefaultRequired
Returns the attack range of the entity.
getRange() - Method in class me.simulation.players.Champion
Retrieves the attack range of the Champion.
getRegeneration() - Method in interface me.simulation.game.DefaultRequired
Returns the availability of regeneration for the entity.
getRegeneration() - Method in class me.simulation.players.Champion
Returns the status of the champion's regeneration.
getShield() - Method in interface me.simulation.game.DefaultRequired
Returns the availability of a shield for the entity.
getShield() - Method in class me.simulation.players.Champion
Returns the status of the champion's shield.
getStrength() - Method in interface me.simulation.game.DefaultRequired
Returns the strength of the entity.
getStrength() - Method in class me.simulation.players.Champion
Retrieves the strength of the Champion.
getSword() - Method in interface me.simulation.game.DefaultRequired
Returns the availability of a sword for the entity.
getSword() - Method in class me.simulation.players.Champion
Retrieves the availability of a sword for the Champion.
getType() - Method in interface me.simulation.game.DefaultRequired
Returns the type of the entity.
getType() - Method in class me.simulation.players.Champion
Retrieves the type of the Champion.
getX_index() - Method in interface me.simulation.game.DefaultRequired
Returns the x-coordinate index of the entity.
getX_index() - Method in class me.simulation.players.Champion
Retrieves the x index position of the Champion.
getY_index() - Method in interface me.simulation.game.DefaultRequired
Returns the y-coordinate index of the entity.
getY_index() - Method in class me.simulation.players.Champion
Retrieves the y index position of the Champion.
A B C D E G H I K M N O P S T W 
All Classes and Interfaces|All Packages